Package-level declarations
Mini-game framework primitives and shared lifecycle contracts. Best starting point for adding or refactoring a game mode.
Types
Link copied to clipboard
Abstract base for game launchers that deduplicates the boilerplate shared across all four minigame launchers (resolve game type, kick from current game, build config, open, join).
Link copied to clipboard
object EverGameLobby
Shared manual-start lobby for all minigames.
Link copied to clipboard
object LobbyItems
Shared lobby items for all minigames.